This month is the 10-year anniversary of the founding of Red Storm Entertainment. As a commemoration, I’m doing a two-parter [go here for Part 2] on my experience as lead designer on Tom Clancy’s Politika. Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made. This week I’m covering the things that I thought went well — next week, the parts that, er, didn’t go so well.

Show Notes:

  • Happy Anniversary to Red Storm Entertainment!
  • Listen to After Serenity!
  • Game description
  • Good stuff #1: In-depth research
  • Good stuff #2: Production model
  • Good stuff #3: Movement
  • Good stuff #4: Shared power
  • Good stuff #5: The board
  • Good stuff #6: The people
  • Listen to All Games Considered!
  • Feedback and corrections on Show #23
  • 54-40 Orphyte (Black Morn Manor source)
  • Closing

Links:

Final thoughts:

Audacity is free, and at times acts like it. Due to its lovely save “feature,” the original high-quality audio for this show is gone, so what you hear is what you get. Also some of this was recorded first thing in the morning, so that’s why the audio does a bit of a switch from clear to somewhat growly early on.

This entry was posted on Monday, November 20th, 2006 at 9:54 am and is filed under Board games, Computer games, Podcasts. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

6 comments so far

Kevin Boury
 1 

Jim:

Thank you for another fine show. At first, I thought a game that had only been out for ten years really should not be covered on a *vintage* gaming show. But once I heard your special connection to the game, it seemed a very valuable choice for coverage.

I wish you have done both the good and the bad in one episode, however. I have never played this game so I think there will be more *drama* to the story in the second halh.

I want to assure you that going over 30 minutes is no problem on this end. As long as you think you have something to say, keep going no matter how long it takes! Remember, we have complete control. It’s not like listening to radio. We can tune in and tune out at the touch of a pause button whenever we want.

Hear you next week!

November 22nd, 2006 at 12:56 pm
Eduardo Alvarez
 2 

I for one do appreciate the good and bad in two episodes. I would probably not have enjoyed a full one-hour show, but, given that you were so involved in its development, a 30-minute good and bad episode would have been too sparse.

Keep up the good work!

November 24th, 2006 at 6:36 am
 3 

Thanks for the comments. There are two reasons I want to keep the episodes shorter: it’s easier for me to get them out on a regular basis (it takes a long time for me to edit) and also I personally just prefer shorter podcasts. There’s also been a fair amount of discussion on the podcasters yahoo list about show length, and for a show with one person and very little else (no songs, music, sound effects, etc.), 30 minutes seems like a good length.

November 30th, 2006 at 10:38 am
Listeneer
 4 

This post should include a link to the blog post which embeds the second half of this podcast.

December 24th, 2016 at 5:41 pm
 5 

[…] of the founding of Red Storm Entertainment. As a commemoration, I’m doing a two-parter [go here for Part 1] on my experience as lead designer on Tom Clancy’s Politika. Not a well-rated or beloved game […]

January 16th, 2017 at 1:34 pm
 6 

Links added, thanks for the suggestion.

January 16th, 2017 at 1:35 pm

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