More from the Game Developer’s Conference in San Jose, California. This covers the remainder of the conference, focusing mainly on the MMBG I mentioned earlier and the game developer’s rant. As before, it’s presented raw and wrrrriggling.
Update: added pictures to my Flickr account.
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This week I’m at the Game Developer’s Conference in San Jose, California. Schmoozing and learning are on the schedule this week (yes, in that order), but I’m taking a little time out to do a few podcasts. This one is mainly about the first three and half days of the conference. There is a little content here for vintage console game players (in the the Nintento talk).
A few caveats: I would have pictures, but apparently the drivers for my camera didn’t end up on this laptop, so I’ll upload those later. And I recorded this one outside using a small hand-held mic and an iRiver, so audio quality will be a bit different than normal as well. And no editing — just me in all my raw glory.
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As I was listening to music today I realized that I missed an opportunity to play one of my favorite songs of recent times, so I’ve sneaked in and added to the end of the file. If you’ve already downloaded, I’d encourage you to go to Jonathan Coulton’s site and listen to Skullcrusher Mountain. And if you like it, drop him a dollar. He’s worth it.
This week, the espionage roleplaying game Top Secret. Pick your cover carefully, and don’t forget your watch with the sawblade.
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Many of you have probably already seen this, but Joe Scoleri (The Maverick) put up a BGG geeklist on Sunday which points to a series of geeklists on old wargames and collectible games. Yet another set of lists for me to draw from (besides the old Games 100s). Good stuff.
I’ve already ordered a German copy of Tales of the Arabian Nights. Hopefully the English conversion will be smooth.
This week, the dice game Can’t Stop, designed by Sid Sackson and originally published by Parker Brothers. Warning: heavy analysis content — may ruin fun.
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Podcast: Play in new window | Download