This week, the dice game Can’t Stop, designed by Sid Sackson and originally published by Parker Brothers. Warning: heavy analysis content — may ruin fun.
Show notes:
- Intro: Curling(!?)
- Rules for Can’t Stop
- Analysis of probabilities
- How that affects strategy
- Variants
- Ways to play
- Shoutout to: GROGnads of Gone Gaming, Sam Chupp of The Bear’s Grove, Jason Adams of Random Signal, Tom Shad of Wheelbarrow and Mark Johnson of Boardgames To Go
- Next time: a crusty old RPG
Can’t Stop Links:
- BGG Entry
- Can’t Stop Odds
- The Rule of 28
- Roll or Don’t (PC and Mac versions)
- Can’t Stop – Poker Set Edition
Final Thoughts:
This one was fun to do. And I shall curl again.
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