This week, Dani Bunten Berry’s M.U.L.E, a multiplayer classic of the 1980s computer game era. Develop, trade, consume, make a buck and crush your friends! All this and a nifty musical theme…
Show notes:
- Intro
- Hello to all the people I saw at Balticon (Geek Fu Action Grip, Random Signal, Escape Pod, The Survival Guide to Writing Fantasy, The Voice of Free Planet X, Voices of Tomorrow, Requiem of the Outcast, The Balticon Podcast)
- The cast of Lancelot Biggs: Spaceman.
- Look for Paul Tevis, Tom Vasel and Joe Steadman and me at Origins
- Participate in a podcasting panel at Dragon*Con!
- Game history and description
- Strategy
- Session Report and Review
- Listener Feedback
- Next time… not sure.
M.U.L.E. Links:
- Wikipedia entry
- World of M.U.L.E.
- Atari MULE Online!
- Dani Bunten Berry Memorial
- Salon article on Dani Bunten (registration/ad required)
- Space HoRSE (M.U.L.E. clone)
- L.L.A.M.A. (web published board game adaptation)
- Q.U.L.E. (another web published board game adaptation)
Final Thoughts:
One correction: I stated that Dani Bunten gave a keynote speech at CGDC 1997 — it was actually a lecture in 1997. However, she received a lifetime achievement award in 1998 and was gone a few months later. I had an opportunity to go to that CGDC — I should have taken it.
Another correction: I also stated that she might be pleased with the fact that you can play via emulators. Given that neither she nor her heirs see a dime from that, probably not. I also read that one major reason she wanted to republish M.U.L.E. was to update the graphics (Sega wanted to do it, but also wanted to add guns — she said no). So again, probably not. Still, it’s pretty much the only way to play these days, unfortunately.
Also, I believe I said that the auction interface was “wonky.” Upon consideration, it’s actually quite elegant, in that you can have a real-time auction amongst four players with a very simple interface. Trying to think about how you’d implement that in a face-to-face situation makes that quite clear…
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