This week, the dice game Can’t Stop, designed by Sid Sackson and originally published by Parker Brothers. Warning: heavy analysis content — may ruin fun.
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This week, the dice game Can’t Stop, designed by Sid Sackson and originally published by Parker Brothers. Warning: heavy analysis content — may ruin fun.
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This week, I cover Allan Calhamer’s (in)famous game Diplomacy, once published through Avalon Hill and currently published by Hasbro through its Avalon Hill line (not quite the same thing).
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This week, I go back to old card games, and cover Parker Brother’s Pit (currently published by Winning Moves), and its predecessor Gavitt’s Stock Exchange (currently published by Out of the Box).
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This week, I cover Dark Castle, originally published for the Mac by Silicon Beach in 1986 and created by Mark Pierce and Jonathan Gay. Also discussed: Beyond Dark Castle (1987) and Return to Dark Castle (2006?).
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By request, and by desire, I cover the cult game Cosmic Encounter, originally published by Eon and designed by Bill Eberle, Jack Kittredge and Peter Olotka.
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In this episode, I discuss the board game Demonlord, originally published by Dwarfstar/Heritage in 1981. It is currently out of print, but you can download scans of the board, counters and rules at the website listed below.
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In this episode, I discuss the card game Rook, originally published by Parker Brothers in 1906 and now available from Winning Moves (you can also buy the non-deluxe version from Hasbro).
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In this podcast, I introduce myself and the show. Hi!
Show notes:
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